

About
Dragon was a fast-paced, action-packed multiplayer shooter designed to host massive live-event worlds and deliver an intensely chaotic gameplay experience. The project ultimately set a Guinness World Record with 2,197 concurrent players on a single server.
Role
Technical Game Designer
Responsibilties
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Sole owner of the scalable weapons and classes system, delivering it end-to-end for large-scale multiplayer gameplay.
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Coordinated with audio and art to ensure weapon effects were visually cohesive and tightly synced.
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Partnered with engineering to architect a solution capable of supporting thousands of concurrent players.
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Solved complex networking and gameplay challenges to ensure reliable, large-scale weapon behaviour.
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Collaborated with design leadership and the client to define and refine system requirements and functionality.
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Designed and implemented the Medals system, later integrated into the ODK’s Badges feature.
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Worked with the UX Director to ensure UI elements aligned with new weapons and classes functionality.
2024
2000+
Year developed
Concurrent players
PC, GFN Streaming
Platform

Gallery
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