

About
Tanked turns a peaceful aquarium into a chaotic hide-and-seek battleground. You play as a Pheesh; quirky, axolotl-inspired creatures; taking on one of two roles: hunt or hide. As a seeker, you patrol the map and complete quests to unlock faster ways to catch hiders. As a hider, you evade your former friend, finish quests, and race to the safe zone before you’re caught. Every round mixes tension, humor, and fast-paced revenge.
The game’s maps and costumes are designed to reflect different player personalities, so whether you’re exploring a haunted mansion in a banana suit or sprinting across a moon base, the chaos is part of the fun.
This project was created as a Team Dissertation, where I served as Lead Programmer and Systems Designer, building the full game systems, including mechanics, level design for one map, multiplayer, and authentication.
Role
Game Designer & Game Programmer
Software Utilised
Unity Engine
Playfab Servers
Photon Network Servers
Scrumwise
I developed the game using Unity Engine and programmed it in C# language.
I used Playfab to implement player accounts and for tracking player activity.
I used Photon Network for their third party servers for player to be able to host and join rooms online within a given lobby.
During the 1 year period, I used the Scrum Framework via Scrumwise to organise and lead different tasks which were completed throughout dedicated Sprints.
2021
Year developed
PC
Platform
Gallery
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Game Design Document
Project Plan
Literature Review

















































