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TankedLogo.png

About

Tanked turns a peaceful aquarium into a chaotic hide-and-seek battleground. You play as a Pheesh; quirky, axolotl-inspired creatures; taking on one of two roles: hunt or hide. As a seeker, you patrol the map and complete quests to unlock faster ways to catch hiders. As a hider, you evade your former friend, finish quests, and race to the safe zone before you’re caught. Every round mixes tension, humor, and fast-paced revenge.

The game’s maps and costumes are designed to reflect different player personalities, so whether you’re exploring a haunted mansion in a banana suit or sprinting across a moon base, the chaos is part of the fun.

This project was created as a Team Dissertation, where I served as Lead Programmer and Systems Designer, building the full game systems, including mechanics, level design for one map, multiplayer, and authentication.

Role

Game Designer & Game Programmer

2021

Year developed

PC

Platform

Software Utilised

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Unity Engine

PlayfabLogo.png

Playfab Servers

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Photon Network Servers

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Scrumwise

I developed the game using Unity Engine and programmed it in C# language.

I used Playfab to implement player accounts and for tracking player activity.

I used Photon Network for their third party servers for player to be able to host and join rooms online within a given lobby.

During the 1 year period, I used the Scrum Framework via Scrumwise to organise and lead different tasks which were completed throughout dedicated Sprints.

Gallery

Game Design Document

Project Plan

Literature Review

© 2026 by Khushveer Ahuja

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