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TankedLogo.png

About

Tanked turns a peaceful aquarium into a chaotic hide-and-seek battleground. You play as a Pheesh; quirky, axolotl-inspired creatures; taking on one of two roles: hunt or hide. As a seeker, you patrol the map and complete quests to unlock faster ways to catch hiders. As a hider, you evade your former friend, finish quests, and race to the safe zone before you’re caught. Every round mixes tension, humor, and fast-paced revenge.

The game’s maps and costumes are designed to reflect different player personalities, so whether you’re exploring a haunted mansion in a banana suit or sprinting across a moon base, the chaos is part of the fun.

This project was created as a Team Dissertation, where I served as Lead Programmer and Systems Designer, building the full game systems, including mechanics, level design for one map, multiplayer, and authentication.

Role

Game Designer & Game Programmer

Software Utilised

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Unity Engine

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Playfab Servers

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Photon Network Servers

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Scrumwise

I developed the game using Unity Engine and programmed it in C# language.

I used Playfab to implement player accounts and for tracking player activity.

I used Photon Network for their third party servers for player to be able to host and join rooms online within a given lobby.

During the 1 year period, I used the Scrum Framework via Scrumwise to organise and lead different tasks which were completed throughout dedicated Sprints.

2021

Year developed

PC

Platform

Gallery

Game Design Document

Project Plan

Literature Review

© 2026 by Khushveer Ahuja

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