

About
Otherside is the foundation of a vast interconnected universe, built to host large-scale worlds where communities can come together and share unique experiences.
Role
Technical Game Designer
Responsibilties
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Sole owner of the First Time User Experience (FTUE), delivering the feature end-to-end from concept through implementation and live iteration.
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Integrated SFX, VFX, and Unreal sequences in close collaboration with audio, technical art, and animation teams.
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Implemented advanced Unreal User Widgets alongside the UX Director, ensuring scalable and maintainable UI systems.
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Developed core gameplay systems and established the initial level and project architecture with the client’s art team.
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Managed multiple Perforce branches to maintain stable, production ready workflows.
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Created Niagara based visual effects to enhance player feedback and system clarity.
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Built the activity system supporting dynamic sub-level loading, enabling easy activation and deactivation of gameplay features.
2025
1700+
Year developed
Concurrent players
PC, GFN Streaming
Platform

Gallery
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